icaro
icaruS
stYle
icaruStyle
icarusTyle

CONCEPT - FLOOR PLANS - 3D PROTOTYPE - BRANDING
immerse guests into light and sound design
CONTEXT AND AUDIENCE
Understanding 3D spaces and the flux of people within them is a crucial point of design. It can make the difference between an immersive or a really inconvenient experience for anyone visiting a museum based on design, especially for a more passionate and design-oriented audience.
OBJECTIVE AND CLIENT
The objective here is to imagine a deeply conceptual and immersive audio-visual experience which keeps in mind practicality and efficiency. The client would be D-Hub, the Design Museum of Barcelona which exposes all forms of design and gathers design professionals and passionates.

sensory depth
Bring the audience within a sanctuary of light and sound, which deepens its senses and emanates a sense of immersion.







